here we go again...
It is November and I am going to make a game again. This year the theme is WAVES.
So, I am going to make something wavey. The last game jam taught me a lot. I’ve also designed/built some pretty beefy SW projects since then. And AI is a thing now.
I might vibe a little bit. I refuse to use it for any of the artistic components. Video Games Are Art. Making the graphics, music, story, levels - that is the fun stuff. Video games also have a bunch of boring behind the scenes infrastructure stuff that is less art. and that is where I might vibe for a bit.
My friend / R Sigma co-founder Alex will also be contributing - this is gonna be a team effort!
I have kicked off with a very intentional archtecture layout.
.
├── favicon.ico
├── index.html
├── main.js
├── README.md
└── style.css
├── assets
│ ├── created
│ └── found
├── components
│ ├── //TODO
├── config
│ ├── controls.json
│ ├── levels.json
│ └── settings.js
├── core
│ ├── audio.js
│ ├── controls.js
│ ├── debug.js
│ ├── entityManager.js
│ ├── renderer.js
│ ├── resourceManager.js
│ ├── sceneManager.js
│ ├── state.js
│ ├── system.js
│ ├── timing.js
│ └── ui.js
├── entities
│ ├── baseEntity.js
│ └── player.js
├── scenes
│ ├── gameover.js
│ ├── level1.js
│ └── menu.js
└── shaders
├── default.frag
└── default.vert
I have a bit of an idea of what I want to make. will see how we go
…Later
forgot to say. I will once again be building with p5 js / javascript, aiming for something generally accessible on any device with a modern web browser. I like showing people what I make without having to install stuff. and I like p5.js