B38TN1K

here we go again...

game   november

It is November and I am going to make a game again. This year the theme is WAVES.

So, I am going to make something wavey. The last game jam taught me a lot. I’ve also designed/built some pretty beefy SW projects since then. And AI is a thing now.

I might vibe a little bit. I refuse to use it for any of the artistic components. Video Games Are Art. Making the graphics, music, story, levels - that is the fun stuff. Video games also have a bunch of boring behind the scenes infrastructure stuff that is less art. and that is where I might vibe for a bit.

My friend / R Sigma co-founder Alex will also be contributing - this is gonna be a team effort!

I have kicked off with a very intentional archtecture layout.

.
├── favicon.ico
├── index.html
├── main.js
├── README.md
└── style.css
├── assets
│   ├── created
│   └── found
├── components
│   ├── //TODO
├── config
│   ├── controls.json
│   ├── levels.json
│   └── settings.js
├── core
│   ├── audio.js
│   ├── controls.js
│   ├── debug.js
│   ├── entityManager.js
│   ├── renderer.js
│   ├── resourceManager.js
│   ├── sceneManager.js
│   ├── state.js
│   ├── system.js
│   ├── timing.js
│   └── ui.js
├── entities
│   ├── baseEntity.js
│   └── player.js
├── scenes
│   ├── gameover.js
│   ├── level1.js
│   └── menu.js
└── shaders
    ├── default.frag
    └── default.vert

I have a bit of an idea of what I want to make. will see how we go

…Later

forgot to say. I will once again be building with p5 js / javascript, aiming for something generally accessible on any device with a modern web browser. I like showing people what I make without having to install stuff. and I like p5.js