Still Vibe Coding
I’m still deep in the ‘boring’ phase - working on window handling and such. The things regular game engines provide. P5 isnt meant to build games, but I love it so I am using it. Trying to force canvas orientation so that the gameplay is always landscape was heavily assisted by LLMs. I don’t think the code is super opaque, but there is a lot of semi-dumb css setting in javascript that a normal person would probably offload to a css class. Which I might do later. but it seems to be working, so maybe I won’t.
This time around, I had an idea to capture snapshots of the game as it stands in time. So here it is, not quite a game yet.