Physics & Shaders
Playing with physics today until I got to a point where it no longer looked like a game and just looked like lines and dots. So I thought maybe making it look a little nicer would help the physics effort. It sorta did. I am using like a chromkey style thing - idea is for the shapes of game objects to be used as input to a shader that draws everything - excited to get into the shader stuff now. Nelson provided some cool ideas around game mechanics (riding a fish, grabbing sand to be heavier), shaders (the water color illusion) and physics (energy modelling). so, lots to thing about. Below is the shadered and unshadered version of the same scene. The shaders suck right now, but they’re better than nothing. In the non shader version, the colors chosen at random to be maximally far apart from each other for chroma key stuff.